Projects

DualRasterizer

Dual rasterizer

This a Dual Rasterizer that I made by combine my Software Rasterizer together with my Hardware Rasterizer. The Hardware Rasterizer uses DirectX for the integration with the GPU. The dual rasterizer supports 3d meshes with normal, glossiness, diffuse and specular maps. It also supports transparency which was used for the fire effect in the Hardware […]

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Software raytracer

Software Raytracer

In this project we started of with a small foundation and build on that as theory was given over 5 weeks to make a fully functional software raytracer in C++. The raytracer supports Spheres, planes and triangle meshes. There are shadows and PBR for some realistic lighting. So that this can run at a decent

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